Battle Report: Cornered Rats

Kill Team – Vogen Campaign
Sector Mechanicus Assassinate – Guard vs GSC

Peldor’s men pressed their advantage, pursuing Yohrik Starn through the city and herding his group toward the Guard HQ. They ran him down in the industrial area nearby, but the cultists dug in and defended their leader, surging over and around the containers, fighting fiercely and scattering or surrounding the attacking scions.

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Battle Report: The Falcon Strikes

Kill Team – Vogen Campaign
Sector Munitorum Terror Tactics – GSC vs Guard

Peldor’s Falcons dropped into the city, secured a staging area and immediately set out to infiltrate the cult’s hab-block stronghold and liquidate its leaders. Cultists were lying in wait, ready to try and halt their advance and wreak havoc on their vulnerable staging area.

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Battle Report: Spaceport Services

Kill Team – Vogen Campaign
Sector Mechanicus Sweep & Clear – CSM vs Tau

After a successful reconnaissance of nearby blocks, Shas’ui Masa’ru decided to advance and secure an industrial area adjacent to the spaceport. Unfortunately, the disgusting aspiring champion of Nurgle Lucius the Meat-drinker was already scavenging the area for supplies with his warband.

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Kill Team Vogen Campaign

Background

In the year 995 of the 41st Millenium, a warp storm severed the planet of Khai-Zhan from Imperial trade and communication, leading to shortages and unrest in the vital capital city of Vogen. Control of the planet’s one spaceport will determine the fate of exploratory vessels sent to and from the world to find a new route through the warp, and whether the world, with its precious tithe of foodstuffs and crucial trade route, will be reclaimed by the Imperium or considered lost.

Within the capital, still rebuilding from the uprising of 30 years ago, xenos and rebellious elements take advantage of the unrest, fighting breaks out, and soon the streets become kill zones for rival commando squads.

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Kill Team Accessories

I’ve played Kill Team now more than probably any other Wargame; here are some of the things I’ve found to make it more visually appealing or easier.

Google Docs Datasheet

Blank Kill Team Datasheet

I made these datasheets in google docs for portability and ease of editing on the desktop. I’m incredibly scatterbrained so I need all my profiles, weapons, abilities and tactics in front of me while I play (and even then I still forget to use tactics most of the time.) 

There’s a quarter page card for each specialist, a half-page roster for each Fire Team, and a half-to-one page list of Tactics and special abilities. It also includes the mini-campaign system from my earlier post

Laser Cut Combat Tracker

I picked this up from the Laserforge Etsy store. It works well and looks great on the table.

Page Markers

This saved me a lot of time flipping back and forth between the different sections.

Ring Binding

I was able to ring bind my whole set for under 20 pounds. I asked the printer to cut as close to the binding as possible, leaving the covers attached to the first and last pages at the edge, but preserving plenty of margin.

Wound Marker Dice

These dice act as trackers for both Wounds on multi-wound models and Flesh Wounds.

Objective Templates

I purchased some stock HUD elements and printed them on OHP film as 4″ diameter circles. They lay underneath terrain, and you can place any objective marker you’re using in the center.

Objective control is measured 2″ from the center of the objective, so this makes it real simple – if any part of your base is on the template, you’re contesting the objective.

Oldhammer Eldar Kill Team

A recent game against an Eldar Kill Team made me realise, Eldar are fun now! When I was in school I bought the original 1987 Eldar models off a local player from an ad in the paper, and painted them lovingly; but when I came to try them on the table it seemed that Guardians and Dire Avengers were pretty useless; back then everyone else played Marines, marines always got the initiative, and I’d get one ineffectual round of shuriken catapult shooting off before becoming embroiled in close combat.

But in Kill Team both seem effective and fun to play, and the available squads match up nicely with these 80s sculpts, so I can make the Eldar warband I always wanted to make. I’ve re-purchased them, now I just need to find time to assemble and paint them.

I’m thinking Alaitoc Pirates, to explain the archaic and varied gear? And some of them are just going to be a challenge to fit to the stats – Belgae and Irbic I’ll have to call Rangers, treat their lascannons as rifles and their power armour as the Eldar equivalent of stealth suits.

Feudal Guard Inspiration

Here are some pictures I saved for inspiration while researching paint schemes for the Raumsknechts. I painted one in the particolour style of the fifth picture as a test, but it didn’t look good and was too time consuming, so I settled on an empire style red and yellow scheme for the squad. Later I want to paint each of their armour with a unique heraldic scheme representing their noble family, to reintroduce some variety into the painting, as well as adding chipped paint effects to their brightly painted armour.